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Sekiro. Too hard for me, massive skill issue ik. (And I have beaten Elden Ring and shadow of the erdtree so it's not like I dislike all souls-likes... idk)
Anything made by Riot games. They are just worse versions of already existing games.
Destiny 2. I can't play the whole story so I do not care to start it + yk, microtransactions...
Hollow knight. Same deal as sekiro, skill issue on my part.
Factorio solo. Great fun with friends but I just can't get into playing it solo...
I thought this game blew chunks. I'm an old gamer and it was jist God of War on ps2 on God Mode, but way less fun and cool. Low health + constant parry, but boring story and relentless tedium. If this was any other studio it would have been long forgotten already. I don't think being unwilling to deal with a developers core concept of using frustration as an action gameplay element as "a skill issue". Making the enemies respawn both when you die AND when you reload or save isn't a reflection of fighting skill, it comes down to being unwilling to tolerate irritating, tedious game design.
It very much is a skill issue. Elden Ring pretty much has the same philosophy and it's my favorite game of all time... The difference being that Elden Ring is way easier. My main issue with sekiro is that I can't parry for sh!t in any game, I'm just bad at it. So obviously, a game balanced entirely about parrying is gonna be hard for me. But yk, the lack of interesting weapons, skills and exploration also play a big part in my lack of enjoyment of sekiro in particular.
Yeah Sekiro is one of those games where being in the flow, parrying everything almost without thinking is sooooo satisfying.
The issue is that there really is just one way to play the game, if you don't parry you probably won't go too far, so of the gameplay doesn't click, it's just not a good experience