this post was submitted on 07 Jun 2024
3 points (100.0% liked)
Factorio
898 readers
299 users here now
A Lemmy community for the game Factorio made by Wube Software.
Rules
- Be a good person
- Content must relate to Factorio
- Adhere to Lemmy's Code of Conduct
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The mechanic of spoilage is really cool! It feels very different to current factorio. I look forward to finally be able to play it!
I am so hyped for that! We will have to think very differently on factory layout.
Wouldn't direct insertion be best, for minimal "exposure" time.
But I think circuits kan play a huge role in optimizing the input, so there is no stops along the way.
But I think they hardest part might be the timing of science pack, now that it also spoils
I think transporting organic products is inevitable, unless you make a factory for each product next to the orchards. The orchards aren't very dense either, so like real agriculture, we'll probably need a lot of AgTowers to maintain a good throughput, so they can't all be next to the factories.
Even then, spoilable products are needed on other planet's crafting trees, so space platform transport is required for something along the line.