this post was submitted on 15 Jun 2024
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[–] RightHandOfIkaros@lemmy.world 1 points 3 months ago (15 children)

I mean, I wasn't logged in when it happened, but the two MOs were at 45% and 80%, with the children at 45% when I last checked less than 12 hours ago. So unless they somehow made up that big of a difference in under 12 hours, I don't think this is the case.

The more likely scenario is that the game itself probably forced a win condition on the children MO, despite the larger progress on the new weapon MO.

[–] philycheeze@sh.itjust.works 19 points 3 months ago (8 children)

Idk, I saw about 3x the amount of active players on the Children planet.

[–] RightHandOfIkaros@lemmy.world 3 points 3 months ago* (last edited 3 months ago) (7 children)

Well the mines planet currently has 74.4k players on it and its liberation rate dropped significantly to 39%. So I think that is enough evidence, at least to me, to suggest that the game automatically applies buffs or debuffs to objective completion without any regard for player participation. Most likely under the guidance of AH employees.

Especially with all of the severely negative recent press surrounding Helldivers 2, Sony and AH wanted the easy W. And whats an easier W than rigging the outcome of player "choice" to be the morally correct one and it leading to a donation to charity for children?

[–] perdvert@lemmynsfw.com 9 points 3 months ago (1 children)

Does everything need to be cynical and awful all the time?

[–] RightHandOfIkaros@lemmy.world -2 points 3 months ago

No, I am only saying that in this particular case it is very convenient for AH and Sony for this to be happening, and in my opinion it seems like this instance was a PR stunt for some good press when the game needs it.

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