this post was submitted on 13 Jun 2024
171 points (93.4% liked)

PC Gaming

8230 readers
777 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] GreyEyedGhost@lemmy.ca 9 points 3 months ago

We have plenty of examples of this.

No Man's Sky came out to much fanfare, and was kind of shit. They took their massive profits (of which a significant chunk went to distributors, publishers, etc., just like back when physical copies were the norm) and used them to transform their initial offering into something that was far more like their vision than the original product.

Minecraft also followed this paradigm for a very long time.

Now, how many very successful game developers just took the money and ran? A lot? Yeah, a lot. The simple fact is not many companies are willing to spend already-earned profits for a fraction more sales.