this post was submitted on 04 Jun 2024
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[–] MudMan@fedia.io 1 points 5 months ago

Yeah, it's a nice feature that the PS5 seems to use primarily for performance. I do wonder why it's turned off here and whether there is a standardized way to report eye tracking in VR to relevant middleware they could be tapping into instead. I genuinely don't know enough about the technicalities of all the overlapping VR platforms to tell.