this post was submitted on 31 May 2024
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[โ€“] stoy@lemmy.zip 55 points 5 months ago (5 children)

Mobile games like these are designed with the help of addiction experts, each phase of the game is designed to trigger different emotions which builds up to constant frustration in the end.

The key is then manage that frustration by constantly showing the player that they could easily remove the source of the frustration by simply buying more resources.

This has to be done in way to keep the player feeling justly treated according to the rules of the game.

The game can't outright just steal your resources, but it can spawn in enemies to waste them and then limit how many resources you get in a specific time, that makes sure you don't blame the game itself but rather individual parts of the game.

[โ€“] SickofReddit@lemmy.world 9 points 5 months ago

Years ago and it became a hit I realized I needed one more line in Candy Crush to finish the level way too many times for it to be a coincidence. Deleted. And lesson learned

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