this post was submitted on 06 May 2024
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I've actually worked with a genuine UX/UI designer (not a mere Graphics Designer but their version of a Senior Developer-Designer/Technical-Architect).
Lets just say most developers aren't at all good at user interface design.
I would even go as far as saying most Graphics Designers aren't all that good at user interface design.
Certain that explains a lot the shit user interface design out there, same as the "quality" of most common Frameworks and Libraries out there (such as from the likes of Google) can be explained by them not actually having people with real world Technical Architect level or even Senior Designer-Developer experience overseeing the design of Frameworks and Libraries for 3rd party use.
Im a developer and I should not be allowed to wing it with UI/UX design.
Yes you should. I think most comments here are about products that have millions of users where it's actually worthwhile spending all that extra time and money to perfect things.
For most development, it isn't worthwhile and the best approach is to wing it, then return later to iterate, if need be.
The same goes for most craftsmanship, carpentry in particular. A great carpenter knows that no-one will see the details inside the walls or what's up on the attic. Only spend the extra time where it actually matters.
It triggers me immensely when people say "I could have made a better job than that" about construction work. Sure maybe with twice the budget and thrice the time.
Exactly. I'd also like to add, look at Google stuff their ui / ux is routinely horseshit. So don't tell me there are ui/ux gurus out there GIGAchading user interfaces.
A lot of this shit is trial and error and even then they still fuck it up.
Make it accessible, make it legible and then fine tune it after.