this post was submitted on 10 May 2024
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Godot

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I've started the CGF some years ago to learn Godot and to provide something to the community. I even made a few FOSS games with it.

Sadly my work with my other FOSS projects and the fediverse doesn't give me enough time to keep it up to date and to migrate it to Godot 4 and since the engine is picking up a ton of speed, I think it's a shame people have to keep rediscovering the card game wheel.

I know a lot of people avoid it due to the AGPL3 license, so I am thinking of switching to an MIT license instead in the hopes that others will help carry the torch until I find time to circle back to it. There's always pitfalls with MIT of course, such as some company trying to enclose it and sell it as a service, but perhaps peer pressure would be enough of a deterrent at this time.

Anyway. Just opening this up for discussion.

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[–] anlumo@feddit.de 5 points 6 months ago (1 children)

The LGPL is inherently incompatible with anything on Apple's App Store, so if there’s a chance that I might want to publish it there I can’t touch anything-GPL.

[–] tabular@lemmy.world 1 points 6 months ago* (last edited 6 months ago) (1 children)

I get what you mean but at face value that sounds like LGPL is the issue, rather than Apple.

[–] anlumo@feddit.de 2 points 6 months ago

Depends on your point of view. Legally it definitely is, because the LGPL stipulates that nobody is allowed to attach any restrictions on to the code above the things the LGPL restricts itself. This makes it impossible to combine with the App Store, because that store adds additional restrictions.