this post was submitted on 14 Apr 2024
306 points (97.8% liked)

PC Gaming

8581 readers
898 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] GlitterInfection@lemmy.world 9 points 7 months ago (1 children)

Usually this doesn't break the mods that fix bugs. That's almost always data changes.

It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.

[–] ICastFist@programming.dev -3 points 7 months ago

Or, hear me out, Bethesda could add parts of the Script Extender to their actual releases, so people wouldn't need SK/FOSE for every meaningful mod