this post was submitted on 12 Apr 2024
311 points (99.7% liked)

Game Development

3433 readers
47 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] djsoren19@yiffit.net 114 points 7 months ago (3 children)

Is anyone seriously surprised? What Unity did was tantamount to business suicide, but these things move slowly. Expect to see more and more out of Godot in the coming months, as projects that were nascent when Unity tried their greedy power play will finally start to get teased.

[–] henfredemars@infosec.pub 44 points 7 months ago

True, but nevertheless I find it refreshing when a business does what it says it intends to do.

[–] Technus@lemmy.zip 31 points 7 months ago (1 children)

Having tinkered with Godot and Unity, I can honestly say I like Godot better.

Their documentation is miles ahead of Unity's and actually makes an effort to explain how things work. It's not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn't an issue with Godot.

The editor also doesn't take forever and a day to install or start up.

[–] Potatos_are_not_friends@lemmy.world 8 points 7 months ago (1 children)

The major benefit of Unity is really the asset market.

Unity is kinda fucked once it's gone, and for good riddance.

[–] mojofrododojo@lemmy.world 1 points 7 months ago

ten years from now, Unity may just be some asset-mart on the web. Honestly tho the asset makers will flow to wherever the userbase is, eventually.

[–] Awkwardparticle@programming.dev 1 points 7 months ago

Games take 3 to 5 years to develop and switching engines during development is a very poor decision. In two years you will see how many companies have moved on.