this post was submitted on 06 Apr 2024
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Because this game was a known cash grab since before release and everyone knew it would be shit.
Dragons Dogma 1 was a largely beloved if not hugely known game, devoid of this blatant cash grab behaviour.
We hold better things up to higher standards.
The funny thing to me is, Dragon's Dogma 1, in its original release on Xbox 360 and ps3, had microtransactions. You could buy rift crystals, lots of cosmetics, quests, etc. Then they released Dark Arisen as a complete collection sort of thing all dlc included, but I think you could still buy more for that too, mainly just the rift crystals.
Besides that, it seems like every single Capcom game in the last 10 years or something has had mountains of paid dlc, like buying proud souls and blue orbs in the DMC games (consumable upgrade materials), upgrades in resident evil games, all sorts of stuff. Not that I'm defending Capcom's actions, I don't like what they do here, but I just wonder why it was Dragon's Dogma 2 that broke the camel's back instead of any of their other games.
I dont see buying stones any worse than buying bundles of wood in black flag. People like to bring up Ubisoft to bitch about their micro transactions but in their early games when they did it no one gave a shit. Black flag is still talked up as one of the last great AC's. I'm fairly certain brotherhood had micro transactions as well and is still a favourite in the series.