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AMD FSR 3.1 announced with Vulkan support, upscaling quality improvements
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This is the best summary I could come up with:
Improved temporal stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
Improved temporal stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
They also once again reminded people that a 60FPS minimum is needed before Frame Generation will give the best experience in image quality and input latency.
Various other games have been announced to be getting AMD FSR 3 on top of Ratchet & Clank: Rift Apart including Cyberpunk 2077, Dragon's Dogma 2, Dying Light 2 Stay Human, Frostpunk 2, Ghost of Tsushima Director’s Cut, NARAKA: BLADEPOINT, and Warhammer 40,000: Space Marine 2.
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