this post was submitted on 13 Mar 2024
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[–] the_crotch@sh.itjust.works 16 points 8 months ago (1 children)

AAA is about size, not quality. If they have the budget they can make a AAA game.

[–] Gamers_Mate@kbin.social 6 points 8 months ago (3 children)

That being said I think there should be an independent organization in charge of defining what is and is not triple A. Like if you buy the game and it still has micro-transactions and loot-boxes it should be disqualified from being considered AAA. I don't think having a large budget by itself should be enough.

[–] the_crotch@sh.itjust.works 12 points 8 months ago

I don't think having a large budget by itself should be enough.

That's what AAA means, though. People regularly misinterpret it to mean "good" or "popular" but what it really means is "large and expensive to produce"

[–] GlitterInfection@lemmy.world 2 points 8 months ago

Haha regulation.

[–] Ephera@lemmy.ml 2 points 8 months ago

Well, for good vs. bad, we have review scores. For micro-transactions and loot-boxes, you may find indicators on storefronts or from youth protection agencies, but I agree that a more standardized effort would be better here.

You have it backwards, though. Indies basically never have micro-transactions and loot-boxes, whereas AAA has lots of them.