this post was submitted on 22 Mar 2024
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Programming Languages

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In this post I want to make this kind of simplicity more precise and talk about some reasons it's important. I propose five key ideas for simple programming languages: ready-at-hand features, fast iteration cycles, a single way of doing things, first-order reasoning principles, and simple static type systems. I discuss each of these at length below.

Aside: simplicity in languages is interesting. I'd say most popular languages, from Rust and Haskell to Python and JavaScript, are not simple. Popular PL research topics, such as linear types and effect systems, are also not simple (I suppose all the simple concepts have already been done over and over).

Making a simple language which is also practical requires a careful selection of features: powerful enough to cover all of the language's possible use-cases, but not too powerful that they encourage over-engineered or unnecessarily-clever (hard-to-understand) solutions (e.g. metaprogramming). The simplest languages tend to be DSLs with very specific use-cases, and the least simple ones tend to have so much complexity, people write simpler DSLs in them. But then, many simple DSLs become complex in aggregate, to implement and to learn...so once again, it's a balance of "which features have the broadest use-cases while remaining easy to reason about"?

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[–] BatmanAoD@programming.dev 3 points 8 months ago* (last edited 8 months ago) (2 children)

That's sort of obvious and seems to kind of miss the point of a programming language. A language is an abstraction over the capabilities of a (possibly virtual) machine. The machine itself can generally only do relatively simple things; but writing assembly code is usually more difficult than writing the same functionality in a higher level language, because individual machine instructions are such a small building block for designing higher-level behaviors. So it's hardly surprising that simple layers stacked on each other result in complexity. The point of the article (and of language design in general) is about how to balance expressive power versus simplicity of language concepts.

[–] jaror@kbin.social 5 points 8 months ago (1 children)

The machine itself can generally only do very simple things

I disagree. Assembly languages for modern architectures are a complexity hell. You need books with thousands of pages to explain how they work. In comparison the lambda calculus is much simpler.

[–] BatmanAoD@programming.dev 1 points 8 months ago* (last edited 8 months ago)

I should have said "relatively simple", not "very simple".

https://programming.dev/comment/8548915

[–] Hector_McG@programming.dev 4 points 8 months ago (1 children)

The machine itself can generally only do very simple things

That really hasn't been true for at least 2 decades. And nowadays assembly code is no more that another abstraction layer, as microcode in the processor becomes increasingly complex. It's as out-of-date an idea as the idea that C code is 'close to the metal'.

[–] BatmanAoD@programming.dev 1 points 8 months ago* (last edited 8 months ago)

I should have said "relatively simple", not "very simple". Yes, modern assembly instructions can often be relatively complex (though not on all architectures). But the point is that every abstraction layer presents a simpler API compared to what's below, but must be implemented in terms of complex combinations of the fundamentally simple units of functionality in the layer below it. This is true of assembly, yes, but that doesn't make it less true of higher level languages.