this post was submitted on 17 Mar 2024
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GameDev
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While I'm all for dynamic swapping during gameplay, in the menus I suggest an option to disable controller, in case there is a malfunction. Also, to the same problem I'd suggest havinge the mouse cursor to have a) priority, that affects the menu element under the cursor (not the element selected) and b) a fade out time, so it can be active at the same time as controller is active, to prevent the case, where the game detects controller to be drifting. This will be a godsent feature, when, for some reason, even removing the controller does not fix the game detecting the drifting input.
Also, it would be cool to have a manual option to force displayed prompts, not only between keyboard and controller, but also between x-input, Direct-input and PlayStation controllers.