this post was submitted on 12 Mar 2024
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Rainbow 6: Siege has been making massive strides in the realm of reducing community toxicity. The player reputation system lets players report toxic players, griefers, and cheaters which lowers their reputation. At the end of each match, players can commend their teammates (and the entire other team) for specific positive characteristics. Players with low reputations get sanctions, and players with high reputations receive bonuses that increase chances for in-game rewards, and occasionally receive thank-you gifts for being positive influences in the community, like alpha packs (loot crates). It’s a solid system and I immediately noticed not just a decrease in toxicity but an increase in positivity when these systems were implemented.
In theory, you could start match people with low reputations together, and people with high reputations together.
As someone who will never play these games ( not my thing), how is this implemented? I would assume that expecting users to rate other players would be burdensome and wouldn’t have the legs to work over a long period of time.
I truly like the idea, as the toxicity in online gaming is a primary reason I will never play these games, but I also wouldn’t want to personally rate the folks I play with every match either. Just lazy. But if it was easy and streamlined I wouldn’t mind it.
Just curious on how it all works I guess.
Dota 2 and overwatch does something similar, it's simply a quick click after the match above the players name.
Overwatch rewards you with battle pass exp and a symbol showing how many times you've been commended
Dota 2 simply shows you've had less then X amount reports and your behaviour score after X amount of matches