this post was submitted on 02 Jul 2023
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No Man's Sky
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I play this primarily on my M1 Max mbp, even though I also sometimes play on my desktop. I have the same issue with a ps4 controller, so I connect it.
What’s interesting to note is that I have fewer hitches on the mbp than on my desktop with a 3080 10gb, and I’m not sure what’s the reason for that. My theory is either vram limits or the mbp memory bus hides a lot of that with its speed.
Yeah this controller issue on Mac for NMS seems pretty common. Another commenter on this thread mentioned they don’t get the issue with their Xbox controller. I’ve tried with both a PS5 and Switch Pro controller, same issue.
That is interesting about the fewer hitches. On switch is was constant. So the difference is night and day for me. But respect for the effort of porting it to the switch.
I’m really glad that Mac is starting to see some gaming love. Hope it continues, especially with the success of PortingKit.
Definitely not a VRAM thing - I play with a 3090 (24gb) and get tons of hitching. Haven’t had the chance to try on apple silicon but I suspect the performance is due to the really strong CPU cores. NMS is a very cpu intensive game.
Ok surely it's not VRAM. But my cpu is a 12700k, and while it's not the fastest anymore, you would think it's enough for this game. It's using some fairly standard DDR4 ram, though. Not the fastest nor the slowest. I do wonder if memory bandwidth speed has anything to do with it, but it's all speculation.