this post was submitted on 26 Feb 2024
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I've happily paid $70 CAD for games significantly shorter and smaller in scope than Shadow of the Erdtree looks. Plus I'm wanting to jump back into Elden Ring anyways and I more than felt like I got my money's worth the first couple of times. So $56.16 CAD (what my receipt says it cost me) is pretty much fine for that.
This might be a weird take, but I don't really care whether I'm paying for a new game, a DLC, a microtransaction, or even a gacha pull. If it seems like it's somehow worthwhile, whether that's by fun or hours played or novelty or whatever, I don't really worry that much about what form it takes. This usually means I just buy new games (how often is a microtransaction at all reasonable to pay for?) but I don't really worry about DLC pricing if it looks good.
I'm in agreement up to this point. The only gambling that feels good, the only gambling you really remember, is the gambling that pays off. And that's part of what makes it so insidious.
Fixed price transactions, where you know exactly what you're getting, are all OK in my book from a consumer perspective. Pay to win included even if that kind of thing makes the game itself bad.
So to put this in real terms: I think that Genshin Impact is worse from a consumer perspective than Star Citizen.
Gacha games are one of the few kinds of games I absolutely refuse to play.