this post was submitted on 23 Feb 2024
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Nostalgia

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nostalgia noun nos·tal·gia nä-ˈstal-jə nə-, also nȯ-, nō-; nə-ˈstäl- 1: a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition also : something that evokes nostalgia

Rules for Nostalgia Lemmy Community

1. Respectful Nostalgia Share nostalgic content and memories respectfully. Avoid offensive or insensitive references that may be hurtful to others.

2. Relevant Nostalgia Posts should focus on nostalgic content, including memories, media, and cultural references from the past. Stay on topic to preserve the nostalgic theme of the community.

3. Source Verification If you share nostalgic media or content, provide accurate sources or background information when possible.

4. No Spamming Avoid excessive posting of similar nostalgic topics to keep content diverse and engaging for all members.

5. Positive Discussions Encourage positive discussions and interactions related to nostalgic topics. Respect different viewpoints and memories shared by community members.

6. Quality Content Strive to post high-quality content that sparks nostalgia and meaningful conversations among members.

7. Moderation Guidelines

By adhering to these rules and guidelines, we can create a welcoming and enjoyable space to relive nostalgic moments together. If you have any questions or suggestions, feel free to reach out to the moderators. Thank you for sharing your nostalgia responsibly!

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[–] ramirezmike@programming.dev 3 points 8 months ago (3 children)
[–] WalrusDragonOnABike@reddthat.com 7 points 8 months ago

The hard plastic analog stick gave you blisters if you played the first Mario Party too much. The wire had a great mouth feel.

[–] Stache_@lemmy.ml 3 points 8 months ago (2 children)

I never owned one, but played plenty of my friends N64’s. The controller has three different handle positions, so you had to move your hand from one spot (for pressing directional buttons) to another spot to use the joystick.

I’m sure eventually you’d get used to it and not think twice about it. But it was definitely a unique controller design

[–] cottonmon@lemmy.world 5 points 8 months ago

Where there games that did this? From what I remember, you either used the analog stick and the z button or the d-pad with the Left shoulder button.

[–] LinyosT@sopuli.xyz 4 points 8 months ago

The idea behind the design was that you would use the stick OR the d-pad. Not both.

So you weren’t awkwardly switching how you held the controller all the time.

[–] captain_aggravated@sh.itjust.works 2 points 8 months ago (1 children)

The three-prong layout was certainly an idea someone had. Having an analog stick on a console controller was innovative at the time, but the implementation of putting it on its own grip so you had to choose between it and the D-pad didn't go so well. There were games that used the D-pad, but most titles published for the system were the newfangled 3D games that were best played with the newfangled analog stick, so in practice most players held the right-hand 2/3rds of their controllers. There were a lot of games where having occasional access to the D pad would have been nice; imagine Majora's Mask with the transformation masks and ocarina bound permanently to the D-pad so you wouldn't have to keep menuing to replace C-button items, especially late in the game.

Sony very quickly studied what was right and what was wrong with Nintendo's approach and they created the Dualshock, which was almost entirely perfect.

[–] prettybunnys@sh.itjust.works 2 points 8 months ago (1 children)

At the time the left grip + analog stick was how I played shooters.

Moving with my left hand and aiming with my right made sense to me coming from a mouse/keyboard.

[–] captain_aggravated@sh.itjust.works 1 points 8 months ago (1 children)

How many shooters were there for the platform? There was Goldeneye, Doom64, and...?

Sure they made it work, but...adding the analog stick to the controller was pure innovation at the time, sure. But the vision for implementation was so fundamentally flawed that a bodge job from Sony bolting two analog sticks to their existing controller was 90 times better.

[–] prettybunnys@sh.itjust.works 1 points 8 months ago

Doom, quake, turok, goldeneye, perfect dark, duke nukem, Hexen, dark forces and others that used “fps” style movement.