this post was submitted on 13 Feb 2024
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[–] TwilightVulpine@lemmy.world 3 points 8 months ago (2 children)

It's just as much game killing than any live service today. Satellaview relied on server connection, there's no official lasting copies that anyone can own.

[–] woelkchen@lemmy.world 1 points 8 months ago (1 children)

there’s no official lasting copies that anyone can own.

Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now...

[–] TwilightVulpine@lemmy.world 1 points 8 months ago

As do most live service publishing companies. That is the whole problem. They aren't bothered by simply looking bad for not preserving them.

[–] TWeaK@lemm.ee 1 points 8 months ago (1 children)

Were they full priced games as well?

[–] TwilightVulpine@lemmy.world 1 points 8 months ago

It was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.