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GNOME Sees Progress On Variable Refresh Rate Setting, Adding Battery Charge Control
(www.phoronix.com)
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The lack of VRR in GNOME is what had me change to KDE. I prefer GNOME in many ways, but I was tired of having to use the vrr patches to keep the functionality.
This. As soon as GNOME gets VRR & HDR, I think I'm going back. Also, I've read Steam has great integration with KDE, does anyone know how exactly?
I don't think in any way that would lose an advantage over gnome.
Having a Steam Deck, the only integration I see is the "Return to Steam" shortcut and a change to the logo.
When you run the Steam Deck gaming mode it bypasses KDE entirely and uses its own game scope compositor.
I thought its an entire different desktop. Especially itd not possible to run gamescope while a X11 Desktop is running so I guess you are wrong with "bypassing". Its just switching to gamescope. Its a Wayland compositor. It does even less than a Window Manager (is this right?)
Bypass is maybe a poor choice of words. Both gamescope and Kwin are compositors so you can use one or the other.
An advantage of making gamescope is that they can add features like VRR or HDR without having to wayiting for KWin to implement it
I assume as this is a Gaming mode, its purpose is not to avoid waiting for features. But close the entire desktop which may use up to 1GB RAM and a by of CPU. Which definetly impacts the game by some fraction. Doesnt matter how tiny, its just what gaming modes are having as focus I assume.
The next thing I would never see on a desktop is FSR which gamescope has.
If you are using Arch, it can be enabled (though it's still experimental) [1]
[1] https://wiki.archlinux.org/title/Variable_refresh_rate#GNOME
Have you tried it? How is stability?
I used it previously. I never had crashes because of it, but it would mean I would have to wait for the aur packages to be updated before I could upgrade to the next iteration of GNOME.