this post was submitted on 06 Dec 2023
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Starfield
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Names everyone's game of the year and complete disaster from idk 3 years ago that's somehow started to be playable after several patches and fanboys pretending it is a great game.
What's your point?
Even when Starfield gets ironed out, the story and gameplay will still be sub par.
Cyberpunk is a shitty game that doesn't even deserve to be viewed as sub par even to this day. That's my point.
The difference between cyberpunk 2077 and starfield is that cyberpunk screwed up the technical side of things at launch, but had a rich story with great characters and an immersive world full of environmental story telling even in very off the beaten track locations. CDPR has been able to improve the performance to match the quality of the rest of things
Subjectively speaking, Starfield in contrast had a decent technical launch but the world feels empty, the story is "meh" at best, the companions are one note boyscouts and the exploration gets stale very quickly. I don't see Bethesda completely overhauling the game's systems to change those things.
As an example, in CP2077 I was in a random section of Chinatown far away from any quest or location marker and decided to explore. I found my way to some enclosed pipe tunnel which lead to a huge pit with a platforming puzzle leading to a junk pile with a corpse which had a note on it and an exotic weapon. No reason to ever go that way, but there was something interesting to find.
In contrast, beyond my example of the frozen labs in my comment above, in 90 hours playing Starfield I never once found something of value in a cave. That is certainly not something that encourages exploration.
Subjectively. Like it or not, as it was at release all three "different" starting options was considered to be the same with only small difference in between.
Otherwise, it was just default CDPR style linear story.
I didn't played it, but from the looks of those who played, cyberpunk isn't even considered to be immersive simulator. I yet to hear people discuss different ways of going through same exact levels.
Not to say, CDPR wasn't even able to make one simple city to work while Bethesda played with galaxies. Scale, man, it means a fucking lot, when you actually consider world building.
Yeah, there might be some shit to collect in some locations cuz CDPR was trying to duplicate GTA. There might be linear story aka "we tried to copy GTA" and subjectively you might find it interesting, but it's just funny to consider this game to be immersive sim and compare it to starfield. It's gta without everything that makes gta great