this post was submitted on 04 Feb 2024
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[–] nikt@lemmy.ca 32 points 9 months ago* (last edited 9 months ago) (15 children)

I won’t argue about whether this is dystopian, but the practical reason for the face projection is that they wanted to make this not just something you wear sitting alone in your basement, like most other VR headsets. They wanted it to be usable around other people, at a workplace, with family, etc.

Interacting with someone wearing a full face blind is just weird, so they thought that making the eyes visible would help make this a bit more socially usable.

I’m not sure that’s really going to work out — seems at least as awkward as Google’s failed Glass project — but Apple’s design decision has some merit.

[–] Spur4383@lemmy.world -4 points 9 months ago (5 children)

It's a VR headset. It's not a social experience.

[–] RGB3x3@lemmy.world 11 points 9 months ago (3 children)

But that's what Apple is trying to change. They don't call it a VR headset. They don't even use the phrase "virtual reality" because they don't want people thinking of it as a VR headset.

Their goal is to get people used to wearing a headset to do normal "real" world things. They want it to be AR, not VR. It's like getting people used to a touchscreen, or not having a headphone jack, or a big-ass notch in the screen.

Their long-term goal is likely glasses that can do the same things as this headset, but with transparent screens, so that they don't need the outer display. And then it won't be VR-first, it'll be AR-first.

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