this post was submitted on 31 Jan 2024
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[–] Kolanaki@yiffit.net 18 points 9 months ago* (last edited 9 months ago) (1 children)

I had no intention of getting it after finding out it's less like Pokemon with guns and more like Rust with Pokemon, but a friend got it for me a few days ago.

I am already bored. I never got into shit like Rust or Ark before, either. The loop is the same, except with the addition of capturing critters to use as laborers in your base or to help in combat; not the sole means of combat and relying on them sucks because you don't command them like you do in Pokemon but like you would in Elder Scrolls with AI about as smart. You level up to learn new tech that ultimately just helps you do higher level areas or lower level areas faster.

I think with most players it is just going to be forgotten in a few months; but the people who really like Rust and Ark and things like that, will keep Palworld going a long time because it is, at least on a technical standpoint, better than those and does have quite a lengthy tech tree to unlock. Plus it's cuter.

[–] johannesvanderwhales@lemmy.world 1 points 9 months ago (1 children)

FYI, when you get more pal tools it lets you do things like riding pals where you have direct control over them.

[–] Kolanaki@yiffit.net 1 points 9 months ago (1 children)

Too bad you can't dodge or move out of the way for shit. And some of them (especially bosses and shineys) are so big, it fucks with aiming.

[–] johannesvanderwhales@lemmy.world 1 points 9 months ago (1 children)

Yeah I definitely think that the whole direct control of pals could be improved. I'd like to see something like holding a trigger to issue direct commands to your pal with face buttons. Would require rearranging the buttons a bit though.

[–] Kolanaki@yiffit.net 1 points 9 months ago* (last edited 9 months ago)

With how the purple elk things (I'm so bad at remembering the names lol) double jump, I immediately thought of Torrent from Elden Ring. You can dodge on him (kinda) and doing it that way would at least feel like you're not just taking a huge disadvantage by fighting mounted to control the attacks.

Not sure how it would work out on a controller, though. The controls are already a little crowded while mounted.