this post was submitted on 25 Jan 2024
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I'm interested in TWMs for some while now.
Currently, I'm running Gnome with the Forge extension, which gives me a quite nice tiling with the full fledged DE experience I need.

Especially Hyprland is the project I have an eye on the most. The ultra-smooth animations are just out of this world! (I'm not only locked on Hyprland tho.)

My current setup feels a bit clunky, and I want something proper, without losing the comfort of a fully functioning DE.
My end goal maybe would be making my own uBlue-image with a setup that works sane out of the box.

Are there any setups and recommendations of needed packages?

How do Sway, Hyprland and other TWMs differ from each other?
Which one would you recommend for starters, and which one is "the best"?

What do I need to know before getting started? Should I just dive into it head first?

If I have to ask all these questions, would you just say I should ditch the idea for now, with my current level of knowledge and time?

What has your experience been? Any problems I may encounter?

Thank you for your answers?

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[–] BlanK0@lemmy.ml 8 points 9 months ago* (last edited 9 months ago)

I would recommend trying out first sway just because the configuration is very straightforward and you easily find on the internet configuration files of other people, most of the setup is already done for you out of the box as well.

After getting used to sway I would then recommend moving into WMs that require more tinkering, like hyperland you mention on the post.

Also if you ended up removing animations and don't really care that much, you might want to try other projects that have different focuses such as the minimalism of dwl or the different approach of tilling with tags with river (it all ends up on preference after getting used to this kinda of graphical servers)

Edit: FYI, most of the ricing (aesthetics) tends to come from the status bar you choose, the colors you choose to configure on files and the background image (I would say background img being the most important cause everything is built around it (colors, themeing, etc) )