this post was submitted on 23 Jan 2024
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I’m pretty sure they priced it that high on purpose. They only want devs and enthusiastic
early adopters to buy this thing. Since currently it has no use case for the average user. Apple is probably afraid that if people buy it now and then realize that they don’t see any use for VR in their life they will never buy a VR product again and Apple will have lost that costumer forever. Apple hasn’t found a mainstream use case for this product yet and thus they are putting the ball in the hands of the third party developers.
We also seen it happening with other headsets. Lots of people bought a Quest 2 during the corona pandemic and now they are collecting dust. The average consumer doesn’t want to strap on a clunky headset just for games or porn.
This is AR, not VR.
What they're probably trying to avoid is another Google Glass situation, and are in line with HoloLens 2 pricing.