this post was submitted on 16 Jan 2024
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[–] echo64@lemmy.world 8 points 9 months ago (1 children)

Heh, that's what I felt about city skylines. Maybe that's just the game

[–] circuitfarmer@lemmy.sdf.org 6 points 9 months ago (4 children)

It was definitely possible to tank a city in Skylines 1. That said, it's also not the most challenging game.

But with Skylines II, I can't even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of "government subsidies" to compensate. And they cannot be disabled. Absolute shit show.

[–] arudesalad@sh.itjust.works 6 points 9 months ago (1 children)

The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I'm experiencing though.

[–] circuitfarmer@lemmy.sdf.org 1 points 9 months ago (1 children)

Yeah, I've heard of people having a different experience (the economy just never picking up enough to succeed) -- I think both are indicative of a borked simulation.

For me, I can even be completely in the black, with 100k+ income, and I'll still be getting hundreds of grand in subsidies. Ruins any challenge.

[–] Th3D3k0y@lemmy.world 2 points 9 months ago (1 children)

I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

[–] circuitfarmer@lemmy.sdf.org 1 points 9 months ago

Doesn't surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is "as designed".

[–] lolcatnip@reddthat.com 3 points 9 months ago (1 children)

What if you treat receiving subsidies as a failure condition?

[–] circuitfarmer@lemmy.sdf.org 1 points 9 months ago* (last edited 9 months ago)

I mean, usually they're already active as soon as the game starts, so I don't really think it could be considered that way. Ideally I'd just like to be able to turn them off, which I think would provide some challenge to the budget.

[–] EncryptKeeper@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

[–] echo64@lemmy.world 2 points 9 months ago

I feel like whenever i "tanked" a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.