this post was submitted on 14 Jan 2024
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Screens keep getting faster. Can you even tell? | CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wo...::CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wonder how we ever put up with ‘only’ 240Hz displays?

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[–] VindictiveJudge@lemmy.world 4 points 9 months ago* (last edited 9 months ago) (1 children)

More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it's firing, but doesn't blur the world while you're sprinting.

[–] daellat@lemmy.world 2 points 9 months ago

Yup this is called per-object motion blur and is more common in modern games. I'm still not that big of a fan but I've heard good things about it from other high framerate enjoyers