this post was submitted on 26 Jun 2023
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Theyre allowed to do what theyve been doin, i just wish more studios were around to fill that gap left by the very stylized fantasy of IX.
Agreed. I would mind a lot less the "Kingdom Heats-ification" of FF is there was a AAA turn-based successor still out there. As it stands, the biggest "proper" JRPG left is Persona, and much as I like it, it's clearly a step below FF in scope. Even when they dabble in turn based stuff on the SE side they are stuck on mid-sized throwback games.
Does Dragon Quest not work for this? Still turn based even now in the most recent game in the series. Looking forward to the next one.
DQ 11 is also one of the only video games I've personally been hooked on the writing for, too. There are a few very emotional moments, both in the main story and side stories. Also, the rhyming mermaids start feeling corny but really grew on me.
Legend of Heroes is another.
Yeah, that's a good pull, but I'd place DQ closer to Persona than FF in terms of... I don't know, triple-A-ness? I think objectively that may not be true, DQ XI is pretty large and feature-rich, and DQ VIII was definitely as big as FFXII, short of having fewer CG cutscenes... but I guess the whimsy and more fairy tale-style visuals and narrative knocks it down to that mid-size for me? This may be entirely subjective, I don't know.
This is probably just my rose tinted glasses and nostalgia speaking but I always thought FF7 (the original) had the best combination of real time and turn based combat, it felt dynamic and tense but also tactical at the same time. Materia was the ideal fun upgrade and customization system and I only grew to love it more over the years of being bombarded with looter-shooter / diablo-like / gear treadmill progression systems that are being shoehorned even in places where they don't belong.
Hearing from Yoshi-P that he (or the analysts at CU3 I guess) don't think that such gameplay would appeal to new generations of gamers is just disheartening to me. Is there even any other AA or AAA studio that does these kinds of games well?
Yeah, Persona and Dragon Quest are the ones that come to mind.
I'd even take FFXII or FFXIII as valid examples of the form, too. I don't need pure ATB (although I'd love a throwback to it), I just don't think you need to make a mediocre action game to reach a wide audience. I would have been a lot more willing to jump into FFVII Remake, FFXV or FFXVI had them not been action games. In fact, I never finished Remake, I haven't bought XVI and I am not currently planning to get Rebirth at launch.