this post was submitted on 26 Jun 2023
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Because our DnD session last Sunday ended a bit in limbo we decided to continue it on Tuesday which quickly let to another almost TPK. I've grown pretty frustrated with my character and vented my dissatisfaction with the class online and was quickly schooled on my mistakes. I'm now looking forward to our next session and playing it differently.
Friday one of our group had his birthday and an impromptu get together with beer and cake turned into a round of Spirit Island with spirits and cake. Heart of the Wildfire, Shifting Memory of Ages and Stone's Unyielding Defiance played on the sunset layout with events. Said events hammered us hard early on with destroying presence and adding blight which given Wildfire's playstyle was a problematic combo. But we turned it around and managed to remove all the towns and cities by roughly the second level 3 card. I liked playing Stone's Unyielding Defiance. The amount of "defense" and retribution you can apply even pretty early on is just mindboggling. The spirit does take a good long while before you can do much more than that but being able to sit in a sprawling urban landscape looking at whatever damage they do on ravage and just say "That's nice, honey, but the Dahan all stay and fight back, oh and half your damage goes right back atcha" is simply delicious.
Have not tried spirit island yet but I really want to, sounds like a blast! Is quaterbacking a problem in this game?
Quaterbacking is extremely difficult because each spirit works completely different from each other.
This is probably the most truly cooperative game I've ever played.
Wow thank you so much for the explanation! I am very intrigued! Will have to consider it for sure