this post was submitted on 10 Jan 2024
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Eh. Even streaming media from a local server isn't really going to improve with this over current standards, at least not for me. I'm honestly not sure there's much need for it.
Really, I think we need to make better use of what we already have first, it feels like the more capacity and speed we get, the sloppier we get with anything resembling efficiency for any component. We're not getting better results for it, if anything it seems to be a net negative, everything seemed to run faster and better ten years ago with a fraction of the capabilities
This will be great for wireless PCVR, where bandwidth is a significant limiting factor even with WiFi 6
I mean, I'm not saying it doesn't have its uses, just... I dunno, for most use cases it just feels like solving a bloat issue by raising the capacity, which just leads to more bloat.
I'm not sure PCVR has enough useless or unoptimized overhead for my complaint to apply to it, but for most things, I think it's past time to stop throwing more resources at it and address the underlying problem.
Agile development.
(I'm kidding, but only a little bit honestly)
we definitely need to rethink agile and bring back good QA and requirements documentation. But yes with VR specifically, at the resolutions and framerates it requires, video signals must undergo costly and lossy compression to be transmitted wirelessly between PC and HMD, even with wifi 6 (though wifi 6 is much better than previous generations)
This is intended to be a wireless alternative to Thunderbolt. You’re probably not going to care about this unless you’re moving 4K RAW projects around on the reg.