this post was submitted on 04 Jan 2024
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The most fun I've had with WITP is the Coral Sea scenario. That scenario epitomizes the carrier tactics of the time and doesn't get bogged down in logistics or long-term strategy. Almost every turn is tense as you try to find and damage/destroy the other side's carriers while avoiding being detected yourself. It's like playing a high-stakes game of tag in the pitch dark with a flashlight and a gun. Have you played that one?