this post was submitted on 28 Dec 2023
340 points (94.5% liked)
Starfield
2861 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel like Bethesda really missed the mark on what makes their games special.
You can see the improvement in quest design and writing with questlines like the crimson fleet but it's missing the glue holding everything together, the fantastic open world map that's always there and Starfield does not have.
I think mods are eventually going to make Starfield into another timeless classic but they've never felt necessary before, Skyrim took everyone by storm as soon as it came out.
I don't even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.
I would not be surprised if the space segments were considered interior cells, as they're actually quite small and empty if you fly around to find the invisible walls.
I agree 100%