this post was submitted on 28 Dec 2023
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[–] LinyosT@sopuli.xyz 11 points 11 months ago* (last edited 11 months ago) (1 children)

It’s not perfect fine, there’s always a problem like the virtual keyboard from Microsoft (not steam) has problems with the Deck.

Like what issues? What is the problem with the OSK on Windows? How is this valve's problem? I personally can't find any issues regarding the OSK other than people not knowing how to open it.

Linux side also doesn’t have perfect results with reports like starting a new clean state or running without additional background application. The Linux side doesn’t have less problems it has more.

Can you be more specific please? What distros are we talking about? Certain distros such as debian and ubuntu generally don't ship with the bleeding edge of software updates. Mainly kernel updates. Which can lead to issues when running them on the latest hardware.

But since you're being vague I can't really say anything for sure. Other than an issue about audio, though that was fixed very recently with support being added to the kernel given that it's a relatively new fix it wouldn't surprise me if certain distros haven't caught up yet.

Help me out, what issues are there specifically.

You just did describe the limitations of Steam Deck, all 64x can’t support 32 bit programs

Except 32-bit applications do run under linux and the steam deck. I know this both from personal experience and the fact it's not to hard to check ProtonDB for 32-bit games and see that reports are given.

https://www.pcgamingwiki.com/wiki/List_of_Windows_32-bit_games - This is what I'm using to determine if a game is 32 bit.

https://www.protondb.com/app/107100?device=steamDeck - Bastion, a 32 bit game, that I've been playing recently. Has positive reports for steam deck compatibility.

https://www.protondb.com/app/49520?device=steamDeck - Borderlands 2, same story.

https://www.protondb.com/app/108710?device=steamDeck - Alan Wake

https://www.protondb.com/app/242940?device=steamDeck - Anachronox

So either you have absolutely no idea what you're talking about or you're making this up.

and using something like CD to play 32 bit games will cause problems that otherwise isn’t a thing in Windows.

What problems? Again with the vague statements.

https://askubuntu.com/questions/1217896/can-i-play-an-old-cd-game-on-linux - Yes you can play CD games.

https://www.reddit.com/r/linux_gaming/comments/rg6wyp/can_linux_run_cd_rom_games_just_as_well_as_windows/ - Same answers across this thread

Funnily enough windows has problems with CD Games on account of Starforce and SecuROM drivers being blocked.

Thing is though, do you have any proof that this would be an issue that Valve has specifically caused this issue. How do you know that this isn't a linux issue in general?

Unfortunately after the EU lawsuit filed. We did learn about backdoor dealings and Valve with other companies do exclusively deals.

I'm finding information about the geo blocking. But nothing about exclusivity deals. Got a source?

Valve stealing controllers patent from famous keyboard maker Corsair.

If this is the Steam Controller back buttons thing. This may be something to consider.

https://metacouncil.com/threads/metasteam-august-2021-openness-is-its-superpower.2507/page-71#post-258331

Valve guilty of not following AU law for customer refunds.

That's fair enough.

Valve guilty for violating the USA monopoly and will be investigated by the federal government.

If this is the wolfire games thing. They haven't yet been found guilty and the trial and investigation is still on going. We should probably wait for the results before jumping to conclusions.

Valve guilty for EU geolock laws.

Fair.

Valve guilty for breaking French resell of digital games and must offer resell for digital games.

Kind of have a hard time justifying this though. Yes, fair enough, they did break that law. But at the same time that law does seem rather shortsighted.

On one hand, yeah it's good for the consumer to be able to resell stuff. On the other hand, it's kind of hard to work out how a resale market for digital games would work. It's not like physical games where there's clear benefits and drawbacks to buying new vs used. Something like this would probably push publishers/developers hard into a solution that would get around this that would be worse for the consumer. How would you confirm that the "used" copy you're buying isn't linked to CC fraud, which is a common issue with key resellers like G2A. There's plenty that doesn't sit right, despite it initially sounding like a good thing.

But at the same time the ruling may have been to just prevent valve from adding the stipulating regarding reselling accounts and games. Rather than explicitly forcing them to set up a game reselling platform. Considering it's been 2-3 years since and nothing major has been announced or changed regarding the ruling. It may have been that.

The list goes on and on. They are criminals and supporting criminals makes you a criminal.

Then everyone is a criminal. If you had to avoid any company that has had legal issues in the past then that would leave you with very little to choose from. Especially with tech.

What companies have you bought from in your lifetime? What about people in your family, or friends? I'd bet my cock and balls that you and/or your family/friends would be a criminal under that exact same reasoning you use.

So there's my thought on that. If I'm a criminal for using steam, then arrest me I guess. I must be a rotten bastard criminal for having used/bought windows, GOG, Uplay, Battle.net, EA, Epic games, meta(through oculus), Apple, Amazon, Ebay, Google, Samsung, Nvidia, AMD, Intel... Need I go on?