this post was submitted on 27 Dec 2023
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I wonder how you could open source a game that had purchased assets. If they would have to be remade or if it would be similar to an open source engine recreation like OpenRCT2 where you need to supply your own files from the game.
Good question, yeah probably like some other community remakes where you need the original files.
Probably a moot point as the engine itself isn't open source, although I guess they could give out the project file.
I think that's how the open source ports of Doom and Quake work. The shareware files are enough to get it up and running, since they're free to distribute.
As for the engine in this specific case, it's Unreal, possibly without any modification, so the engine is already available with source.