this post was submitted on 22 Jun 2023
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I'm the complete opposite. If the game and skills were perfectly balanced, I'd be fine with brutal requirements for changing skills. However they are not, so there needs to be a way to switch an non viable choice into a better one or to adjust to patches.
And in my opinion switching talents around is already super easy and cheap (whereas the cost and work required for switching aspects is a step too annoying and prohibitive in my opinion - especially considering how build defining they can be).
If switching stuff around gets too easy (like a load out system) the identity of characters vanishes. Which for me is an important part of a character.