this post was submitted on 13 Dec 2023
52 points (94.8% liked)

Technology

59346 readers
7275 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Hey guys, forgive me if I'm posting in the wrong place, but I have a talent for understanding audio very well. I just finished implementing a sequencer and a synthesizer in C, just for fun. Now that I'm done, I feel pretty good about this project, and I feel like there's no reason not to keep going, but I don't know what to work on next. I love free software, so I'd love to fill in the gaps that may cause a person to prefer to buy a proprietary synthesizer over downloading a free one. Do you have any ideas?

Thanks.

you are viewing a single comment's thread
view the rest of the comments
[–] mPony@kbin.social 7 points 11 months ago

well, as far as "proprietary vs free" software needs, there are very few free vocal tuning ("Auto-tune") VSTs out there. It turns out fixing vocals is pretty important to all kinds of production, it's not just for turning vocalists into robotic auditory paste.

Tuners are just super useful tools to begin with. The math behind recognizing pitch is, evidently, rather tricky. (I have more than one guitar tuner that will take about a half-second to decide that my E string is tuned a little bit low.) So the first step would be writing a pitch detector and getting it to work on a guitar, and a bass guitar, and then a voice.

Once you've got an algorithm for pitch detection working, then you'd need to get it to respond VERY quickly (which would take some next-level cleverness to do.) After that you'd have it analyze an input signal to graph what frequency the signal is at, and then choose which notes those frequencies correspond to. Those notes could probably be stored as MIDI data. By this point you've already achieved a "sing your own MIDI notes" VST, which I've already seen people asking for.

Lastly you'd need editable parameters for each note (or group of notes) to describe how to adjust the pitch from the detected frequency to the desired frequency. One parameter is how quickly it changes the note (which gives that characteristic "robotic" feel that is just pervasive in pop music these days.)

I think this could be a fantastically useful plug-in; it'd certainly be nice to have a useful free alternative for people who can't afford hundreds of dollars of software.