this post was submitted on 05 Dec 2023
168 points (96.7% liked)

Technology

58451 readers
5648 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

I'd like to get the community's feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we're really doing is purchasing a "license" to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.

Why is it that digital media purchasing and ownership isn't the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?

P.S. I know there's pirating and all, but that's not the focus of my question.

you are viewing a single comment's thread
view the rest of the comments
[–] Chadus_Maximus@lemm.ee -1 points 10 months ago (1 children)

Then those games would be subject to Gresham's law LMAO. I would never trust a company that allows transfers between platforms.

[–] mammut@lemmy.world 2 points 10 months ago (1 children)

Why would allowing transfer between platforms be a bad thing? You wouldn't necessarily have to be able to buy on any given platform, but it could be the case that the license allows use on multiple different platforms.

[–] Chadus_Maximus@lemm.ee 1 points 10 months ago* (last edited 10 months ago) (1 children)

You would have a platform to trade games, and another to keep them. The trading platform will be able to undercut the holding platform due to practices such as exclusivity deals. This, in turn, will make the holding platform require a commission fee whenever a game is transferred to it.

If you could get a game for free in the Epic store and transfer it to Steam, where does Steam get the money from?

[–] mammut@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

If you can transfer / buy everywhere, how would there be any exclusivity, though?

Platforms are all already dealing with the possibility that they don't make money but still have to distribute the games. If you bought a game for $0.99 on Steam 15 years ago, and you download it today, they're not making money off you. If you download a F2P game via Steam and never buy anything, they lose money. Hell, I've never bought anything on Steam, but I've probably downloaded terabytes of data from them. They're not making money on me, except maybe with ads (which would apply to this other scenario too).

The platforms also already have to deal with the issue of not getting paid because you bought / got the game somewhere else. You can buy from GMG, etc. and then download from Steam. And publishers give away games frequently during anniversaries, etc. that you then download from Steam or Epic.

My thinking is that the platforms would obviously want to make money, so they're going to price compete to make sure you buy it there instead of buying it somewhere else and downloading it from there.

I also think an inevitable outcome of digital distribution in general is that companies are going to start charging for downloads. Digital games are one time purchases requiring lifetime support. They're not going to let it work that way forever.