this post was submitted on 02 Dec 2023
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[–] drunkensailor@lemmy.dbzer0.com 2 points 9 months ago

The reason? The new deadpool IP shredded the contracts with the original game developers primarily because the voice actors weren’t the ones everyone is now accustomed to (mostly ryan reynolds).

Makes me wonder how out of touch those guys are that they see the only solution is the nuclear route. Even if there were more issues than just this, it seems like better options could be found.

Steam managed to allow the content owners to be able to download and install the game without any problems while also complying with the new terms surrounding the deadpool ip.

That's a very good example and I agree that's a much better way to do it.

I would think tho that this was more of a difference in how the original contracts were designed (e.g. Steam probably planned for this from day 1) but it's clear that wherever along the timeline the decision was made that Steam handled it way better than Sony.

I think one other angle we're probably missing is that Sony is in the movie industry in a big way, where Steam is not. From everything I've seen, film/movie/tv/music bigwigs are some of the greediest and most childish asshats in existence. Just look at the pettiness of their lawsuits.