this post was submitted on 29 Nov 2023
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[–] wildginger@lemmy.myserv.one 2 points 11 months ago (1 children)

Bagging isnt sub optimal either, its just not empty brain w+m1 gameplay.

Youre upset the racing game is more dynamic? There are many other racing games with less complex and risky strategies

[–] otp@sh.itjust.works 1 points 11 months ago (1 children)

I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could've chosen a better word, my bad.

I'm not upset about anything. But isn't this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.

[–] wildginger@lemmy.myserv.one 1 points 11 months ago (1 children)

Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.

I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.

[–] otp@sh.itjust.works 1 points 11 months ago

I think lagging behind for OP items is less interesting than a skill-based race.

In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.