this post was submitted on 15 Nov 2023
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Gaming

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In case you're out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads.

Valve absolutely did not have to change their screws, and its probably actually against their best interests. While other companies around the world are constantly in search of new ways to screw their own consumers, Valve goes out of their way to update their screws to make them easier to install/remove by changing to torx screws and added metal threads in the backplate. Those who know anything about mechanical engineering know this is not an insignificant amount of effort they put into it.

This is a small change that makes a huge impact, and speaks volumes about the ethos of the company. It says:

  1. We want to make our devices last longer, and be easier to repair.

  2. If you want to buy the cheaper tier and save yourself a few bucks by installing whatever SSD you want, go right ahead.

  3. We trust you to make decisions for yourself.

  4. Most importantly, we respect you, the consumer, and want you to fully own and control the devices we sell.

Valve is by no means perfect, and there's plenty more they could be doing, but they've earned my respect and my patronage and I won't buy games from anywhere else. I will buy whatever future products they sell, even if I don't think I'll use them regularly.

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[–] AndrasKrigare@beehaw.org 60 points 1 year ago (3 children)

I think a reason that Valve has been able to be consumer friendly for so long is that they aren't public and not beholden to shareholders.

[–] frezik@midwest.social 26 points 1 year ago

To be clear, that gives them the opportunity to avoid enshittification. There's plenty of private companies that are dogshit. Valve happens to be one of them that took the opportunity and ran with it.

When Gaben retires or dies, things could very easily change. But I don't think it'll happen before then.

[–] blindbunny@lemmy.ml 11 points 1 year ago

This is the correct answer.

When a company only has to please customers they are allowed to bend and in extreme cases break their own rules for a customer to be satisfied.

When you have to please share holders and customers. You as a laborer must decide to please the customer or the share holders. Sadly the longer you work somewhere the more like you are to please a customer if you work with them directly. The further you are from the customer the more likely you are to disagree with choosing customer satisfaction over shareholder satisfaction. Begin enshitirication.

[–] tastysnacks@programming.dev 1 points 1 year ago (1 children)

That's interesting. Are there other large non public gaming companies? I actually want to ask this outside of gaming, but don't want to stray outside the community.

Epic Games*, Mihoyo**, IO Interactive, Bethesda/ZeniMax***, Deep Silver.

* Epic games is 40% owned by a publicly-traded company, Tencent.

** Mihoyo filed for an IPO in 2017, but withdrew its application for unknown reasons.

*** ZeniMax Media was recently acquired by Microsoft, and is now a Microsoft subsidiary. I'm not sure if this makes it count as a 'non-public gaming company' by your definition.