this post was submitted on 12 Nov 2023
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Starfield
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I just finished my second playthrough today.
First time around I (eventually) followed the main quest and reached NG+, but lost interest in continuing after that.
Second time around I did a manual Alternative Start and - as soon as the game let me - I hightailed it to Neon, dumped all my loot except a pistol, and started a more RP-focused game as a Neon Street Rat. Today my street rat finished the UC SysDef / Crimson fleet missions at level 65, he has an insane fully turreted ship that shreds everything, half a million credits, Revenant and Keelhauler, and he's pretty much at the top of the world.
So I'm thinking I'll take a break (unless I come back in to do some interesting ship design (the ship with the turrets is pretty ugly)) until mods come out for Xbox.
I've had a lot of fun, but the one thing that bothers me about the game is how bland the lore is. Both Fallout and Elder Scrolls have personality, whereas Starfield just feels like vanilla SF.
I kinda did things weird.
At first when I heard about The Unity, I decided I’d never go through it because I was invested in the universe I was in.
Then I had the thought: What does any of this matter if I never ACTUALLY get to the end? So I decided I’d do it… 10 times until I have all abilities maxed out.
Only then could I ACTUALLY start playing.
And I’ve played more in my NG+10 universe than the vanilla one. But it was just started feeling so hollow and I hate it.
I played hundreds of hours of Fallout 4 and can still load it up to reexperience the fun I had in finding weird locations, locations I’ve been to at least 10 times.
I can’t do that in Starfield because EVERY location is the same.