this post was submitted on 10 Nov 2023
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Yeeeeah. No padding in old games. None at all.
Somebody hasn't gone back to play mainstream games on the PS2 era recently, when large developers had a fraction of the money and any game below 30 hours was ruthlessly slammed online for being "too short" and "not good value".
I swear, people use the term "triple-A" just to refer to bits of gaming they don't like, regardless of who made them or for how much money. The term is meaningless by now.
No one's saying you have to pay for games you don't like. They're saying you clearly don't know what you're talking about because grindy games have been a popular mainstay of the medium since its inception.
You're openly saying you didn't play older games. You don't get to say what something has become when you're not familiar with the originating form. Games ALWAYS had "bloatware". Console and PC. They were always designed to be padded and stretched out.
Oh, like PC games in 2001 weren't just like that as well. This isn't a platform thing, this is a development cost vs budget vs technology interplay.
So yeah, PC games were just like that, too, except back then the console ports were much, much worse than they are now, so that part also sucked.
Then you either expressed it confusingly or you aren't understanding my reply. Because it sure sounded like you were saying modern PC game design tropes were console-specific back in the early 2000s and that's why you don't remember grindy games existing back then.
And then sell a pass to speed up your progress. It's a terrible gaming model. It's apparently a great business model though.
I feel like the word content itself is completely wrongheaded. How much "content" does Tetris have? What would more content in a game like that even be?