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Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
(www.eurogamer.net)
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I see so many people excusing Bethesda's poor design choices and lack of content by saying mods will fix them.
That may be true, but the publisher making hundreds of millions shouldn't be offloading their work onto the free labor of the community.
This will not change unless the free labor ceases.
I see that as a net positive, because the alternative is likely them killing mod support altogether.
The alternative is people not buying games that are perceived to be so buggy as to require fixing. Then they have to put out a higher quality product.
I wouldn't count on millions of people suddenly all deciding to boycott now, if all the egregious practices of this industry weren't enough to get them to do it already.
I'm not. Choosing not to buy a bad product has incremental effects on what gets made in the market from 1 person choosing not to buy it all the way out to no one buying it.
Not really. Often companies degrade their products as a calculated choice, considering that they will save and increase their profits more than they will lose. If only a few people protest, which seems to be the case here, then they have no reason to change course.
But chosing to buy from companies that do better can at least carve out a niche.
That's exactly my point. At some point, Divinity: Original Sin was a niche. Now Baldur's Gate 3 is poised to be called Game of the Year and outsold Larian's wildest expectations. Many of those sales came from people who bought BG3 and not Starfield. That sends a message for what customers actually want. There wasn't some mass campaign to boycott Battlefield 2042; their customers just told them, by way of not buying it like they used to, that the product EA put out was not worth the price they were asking.