this post was submitted on 31 Oct 2023
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I agree with what others have said about gamifying life. For example, 'oh it's 5pm, I need to spend 30 minutes doing some tidying before I can play a game again'. And for games with no clear end point, set yourself goals so you know when to take a break. 'Once I've built this factory, I need to take an hour's break before I can play again'.
@OmegaMouse It's actually what I've been trying out today, I didn't know that's what people meant by Gamify your life I more thought they were saying to give myself a score for doing tasks and stuff.
Currently doing play a game of CS2, if I win then I have less work to do but if I lose I have to do twice the amount of work and then I can go back on. This is almost like a reward / punishment system for myself to try and not only play the game (or not lol) and then just do the task. Once I have no tasks left I'm free to enjoy what ever game I like without worrying about they I got that thing to do.
I hope this could possibly work in the long run.
Yeah I guess that's my take on 'gamifying things', but there's probably a few different ways to do it. I've heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn't base things on how well you do in the game, because that could get frustrating - in the worst scenario you'll already be annoyed at doing poorly in the game, and that's followed by having to do more work. Instead I'd spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.
@OmegaMouse I guess that could work, I would really just have to try which method would work for me in the end but I will hopefully get to the point I still get to enjoy the games I like as well as do the things I should / need to do.