this post was submitted on 29 Oct 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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See also Gaming's sister community Tabletop Gaming.


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[โ€“] TurboLag@lemmings.world 1 points 10 months ago (1 children)

I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.

[โ€“] MJBrune@beehaw.org 3 points 10 months ago

That's still ignoring the whole character. Teeth aren't the issue, it's loding the character, you don't do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it's not the teeth. It's the character.

It's like being concerned the bathroom is on fire when the whole house is burning down.