this post was submitted on 22 Oct 2023
63 points (100.0% liked)
Gaming
30571 readers
453 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn't replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I'm not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
For me personally, I tend to compare it to movies. I have no problem going out and paying $15-20 to go be entertained for 2-3 hours. By that metric, a $60 game needs to keep me entertained for maybe 10 hours for me to feel like it wasn't a complete waste of money.
As I alluded to before, I tend to also value how entertained I am during that time. A good movie or a good game doesn't have to be long to be worth the price of admission. And conversely, there are games that I have more time into that I feel like were not worth the price (coughDiablo4cough) but I kept playing because of a combination of sunk cost fallacy and trying to find what all those other people thought was so good.