this post was submitted on 21 Oct 2023
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Programming Languages
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Another problem I see is that for some machine instructions, the boolean output would be absolutely massive (not to mention redundant). Take something like a fetch from RAM for example - which happens at least once on every machine instruction. The binary description would be huge, especially if you include every "false" check.
If you haven't seen it, I highly recommend Ben Eater's Breadboard Computer series. His videos take you from logic gates up to a simple functioning computer.
If you could create/find a C compiler for this simple-as-possible computer, then in theory you could use these videos to get the full boolean logic of each instruction. Not something I would do, but I think that would be the easiest way to do it.
This is a really good point. If a complicated pure function is straightforward-ly converted into a boolean expression; at some point the the best way to simplify it would be making a Turing machine INSIDE the expression itself.
I was mostly thinking of small scale functions or sections of really hot/real-time code. Maybe using it for analysis for potential new/helpful instructions for an assembly language or as a foundation for highly advanced bit-level optimizations like the inverse square root hack for Quake (but automated and generic).
I'll check out that link! In my undergrad one of the classes had us make our own machine language starting from logic gates, muxers, building registers, memory, adders, ALU's, etc all the way up to a our own custom assembly language. It was probably the most helpful class in my entire undergraduate.