this post was submitted on 19 Oct 2023
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By its nature, Large Language Models won't ever be truly innovative, after all they rely on expected patterns. But a lot of the media that we consume is also made to appeal to patterns that we expect: genres, tropes, usual messages. AI could replace a lot of it and frankly, that's scary to think in a world where we need to work to earn our living.
Truly groundbreaking art may not be what people usually seek, it's often something they don't even know they want until they experience it, or they might even fail to appreciate it. But it likely won't be automated unless AI achieves full consciousness, but if it does we will have a much more complicated situation in our hands than "we can command AI to make art better than we can do ourselves".
Still, getting paranoid over the uncertain latter won't help us with the former that is just around the corner.
Good points.
One problem with replacing everything with AI that people don't think about: middle managers will start to be replaced too. There's no way to ask a LLM "why did you do that"? Fewer people will need to be managed.
Everyone in these threads likes to talk about being impressed by these llm or not being impressed by them as being some sort of intelligence test. I think of it more as a test of a person's sense of creativity.
It spits out a lot of passable text very easily, but as you're saying here its creativity is essentially nil. Even its "hallucinations" are just versions of things it borrowed from elsewhere injected slightly to wildly out of context in order to satisfy a prompt.
I tried to play a generative AI RPG builder game online and it came up with scenarios so boring I can't imagine playing it for longer than ten minutes.
I also find the same with generated content in other video games. At its best it's passable and that's about it. No man's sky has infinite worlds full of weird ligar creatures and after you've visited a couple dozen worlds they're pretty much all the same.
And who is to say that we humans don't process creativity exactly the same way? By borrowing from things we encounter.
Even the earliest creative expats of humans was just things we saw in nature, which we drew on cave walls.
We humans just have more experience since we existed longer, so the line feels a lot more blurred.
I also encountered games made by humans that were so boring I couldn't manage more than 10 minutes.
That's part of it, but it's definitely not all of it.
There's more creativity in the average prompt than there is in any response I've ever seen from ChatGPT.
If creativity were as simple as mashing a few things together as you're saying, ChatGPT would be there already because that's obviously what it's doing.
Me too, but that's an indictment of a single creator or team's idea that was boring, not an indictment of a system. This thing was basically a framework with the llm being the central "creator" at the center. It would find the most boring aspects of the prompts and lean into them. This is of course a subjective assessment, but I'd argue that it's not an uninformed one.
Minecraft would like to have a word with you...
Minecraft isn't generating new animals or narrative. Landscape generation is relatively straightforward from an algorithm / computation perspective. If it started generating its own models or characters or character dialogue I suspect it would very quickly fall into the territory of what I'm talking about.
There's just a feeling of emptiness to me that's pervasive in games with main parts of narrative or gameplay that are randomly generated.