this post was submitted on 06 Oct 2023
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[–] Fluid@aussie.zone 17 points 1 year ago (4 children)

Meanwhile, BG3 launches and shows what a proper RPG is capable of.

[–] MostlyHarmless@sh.itjust.works -1 points 1 year ago (3 children)

Very different design philosophies. Bethesda try to create dynamic worlds to explore where every npc has a schedule they follow over the course of the day and you find new things organically, but end up not having the resources to create much depth in their quests.

Larian put a lot of work into their quests, but have a very static world where there is no day/night cycle and npcs repeat the same path and barks every few minutes.

[–] Derproid@lemm.ee 4 points 1 year ago

every npc has a schedule they follow over the course of the day

except they don't in Starfield

find new things organically

I mean maybe you can argue you can still do this but it's less "stumble on ancient tomb" and more "click on a interesting looking marker on the map"

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