this post was submitted on 06 Oct 2023
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Meanwhile, BG3 launches and shows what a proper RPG is capable of.
Very different design philosophies. Bethesda try to create dynamic worlds to explore where every npc has a schedule they follow over the course of the day and you find new things organically, but end up not having the resources to create much depth in their quests.
Larian put a lot of work into their quests, but have a very static world where there is no day/night cycle and npcs repeat the same path and barks every few minutes.
except they don't in Starfield
I mean maybe you can argue you can still do this but it's less "stumble on ancient tomb" and more "click on a interesting looking marker on the map"